![]() ![]() ![]() Then there's a whole screen of politics but that’s also where the demo ends. You give your villagers jobs, which produce resources, and those let you buy more stuff, until you can build a castle and pick someone as the ruler. But after a while, not a lot happens really. You find matches, go on dates, get them married, build them a house so that they can have babies… It was overwhelming at first, the characters all have stats and traits and think they like. Lakeburg LegaciesĬity management game focused on your villager’s relationships. It’s really good, I loved the style and the writing, and 2+ hours (I’m a slow reader) was probably too generous. Not because of the ice, but because of the decisions you have to take, plus the management aspect where you attribute a role to your crew members, worker placement style. And I still haven’t played it, but that’s also how I see Frostpunk. It’s a narrative game about managing your crew on a polar expedition. So, this is one of those “we put 1/4 of the game in the demo”. I think a VR game could work with average puzzles if the simulation is great, but this game just isn’t anything special. Like, the main puzzle is about planets, and when you complete it, a toy train appears out of nowhere for you to complete the model and finish the demo. But the issue is mostly that the puzzles were very basic, and it didn’t even have a cohesive theme. It needs a lot of QoL stuff (having to pick up items without telepathy?!) and overall polish. Ornament ExpressĮscape room type puzzle in VR. Also, turns out clicker games in VR are pretty stressful. No idea how the full game will be, this was really short and didn’t hint at what’s coming. And of course you can invest to auto generate more. This is a clicker / idle game, but in VR! Instead of clicking, you have different contraptions that generate different types of resources. You can find the post with the 21 first demos here, and 30 more demos here. I managed to play almost everything I had in my list thanks to that.ĭuring that week I also went back to Time Bandit, and I now know the game is absolutely amazing. More and more devs realise one week isn't enough to play hundreds of demos, so most demos are still available for a while after Steam Fest ends. ![]() Really as a whole it feels super inelegant, every system around the main game felt a little wrong, but I’m sure the game will still be really good. They also have some mini games that are really unnecessary. I wish you could just look for clues yourself and follow characters at your own rhythm. And you can’t really follow the little stories yourself, it’s always “look for that character” and then “look for that item they had”, etc. Each level has multiple moments in time you can explore, but the game always decides when to switch. The thing I’m not a fan of is that it’s super guided (and tons of dialogues.). It’s not a low effort game at all though, the levels are super detailed and they’re a joy to comb through (even if I’m the worst at Where’s Waldo). It even has the black and white art style and anthropomorphic animals. A video game version of the board game MicroMacro Crime City. ![]()
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